Video Games

As a composer and sound designer, I’ve created sound effects, sound design, foley, and music for video games companies including Ubisoft, Square Enix, Gameloft and Ristband.

In my work with HaZraf Dulull (The Dark Night, Hell Boy) and HaZimation Studios, I’ve created the score and sound design for his Unreal Engine animated feature film Max Beyond (releasing later this year), which is also being released as a Fortnite island. In other work with HaZ for an unreleased massively multiplayer platform, my role was to score and sound design trailers, teasers, and social assets, working closely with the creative director, and delivering on a tight deadline. 

Most recently, I created the music and sound design for a virtual reality piece called Detachment, which was in the official selection at SXSW Film and TV Festival 2024, as well as the Shanghai International Film Festival 2024.